Probably the best part about the campaign is that is includes a proof-of-concept demo, which is an almost-perfect copy of the opening section of the 1994 title, with updated controls and graphics. There is also a stretch goal of $1.7 million, which will add more puzzles, enemy limb dismemberment, ammo types and weapon settings, basic components and research, vending machines, RPG progression, weapon upgrading, hardcore mode where there is no respawning and ironman mode that will delete the savegame if the player dies. Upon reaching the $900,000 goal, the new System Shock will include modern inventory management, modern controls, updated yet faithful levels, new puzzles and different difficulty modes. While there will be many improvements and changes to the title compared with the original, such as reimagined enemies and weapons, a modernized user interface and game mechanics, and a new musical score, the remake will look to maintain the feel of the original System Shock and capture its spirit. The facility has been taken over by SHODAN, a maniacal and ruthless AI who has gained self-awareness and is one of the most iconic villains in the video game industry.Īccording to Night Dive, the remake will be a modern take on System Shock. The remake will keep the story of the original game, with players looking to fight through mutated crew members and cyborgs in a corporate facility known as the Citadel Station. The campaign page for System Shock reveals more details regarding the remake of the 1994 classic title, which will be rebuilt using the Unity Engine.
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